How Safe and Unsafe Interact
What's the relationship between Safe Rust and Unsafe Rust? How do they interact?
The separation between Safe Rust and Unsafe Rust is controlled with the
unsafe
keyword, which acts as an interface from one to the other. This is
why we can say Safe Rust is a safe language: all the unsafe parts are kept
exclusively behind the unsafe
boundary. If you wish, you can even toss
#![forbid(unsafe_code)]
into your code base to statically guarantee that
you're only writing Safe Rust.
The unsafe
keyword has two uses: to declare the existence of contracts the
compiler can't check, and to declare that a programmer has checked that these
contracts have been upheld.
You can use unsafe
to indicate the existence of unchecked contracts on
functions and trait declarations. On functions, unsafe
means that
users of the function must check that function's documentation to ensure
they are using it in a way that maintains the contracts the function
requires. On trait declarations, unsafe
means that implementors of the
trait must check the trait documentation to ensure their implementation
maintains the contracts the trait requires.
You can use unsafe
on a block to declare that all unsafe actions performed
within are verified to uphold the contracts of those operations. For instance,
the index passed to slice::get_unchecked
is in-bounds.
You can use unsafe
on a trait implementation to declare that the implementation
upholds the trait's contract. For instance, that a type implementing Send
is
really safe to move to another thread.
The standard library has a number of unsafe functions, including:
slice::get_unchecked
, which performs unchecked indexing, allowing memory safety to be freely violated.mem::transmute
reinterprets some value as having a given type, bypassing type safety in arbitrary ways (see conversions for details).- Every raw pointer to a sized type has an
offset
method that invokes Undefined Behavior if the passed offset is not "in bounds". - All FFI (Foreign Function Interface) functions are
unsafe
to call because the other language can do arbitrary operations that the Rust compiler can't check.
As of Rust 1.29.2 the standard library defines the following unsafe traits (there are others, but they are not stabilized yet and some of them may never be):
Send
is a marker trait (a trait with no API) that promises implementors are safe to send (move) to another thread.Sync
is a marker trait that promises threads can safely share implementors through a shared reference.GlobalAlloc
allows customizing the memory allocator of the whole program.
Much of the Rust standard library also uses Unsafe Rust internally. These implementations have generally been rigorously manually checked, so the Safe Rust interfaces built on top of these implementations can be assumed to be safe.
The need for all of this separation boils down a single fundamental property of Safe Rust, the soundness property:
No matter what, Safe Rust can't cause Undefined Behavior.
The design of the safe/unsafe split means that there is an asymmetric trust relationship between Safe and Unsafe Rust. Safe Rust inherently has to trust that any Unsafe Rust it touches has been written correctly. On the other hand, Unsafe Rust has to be very careful about trusting Safe Rust.
As an example, Rust has the PartialOrd
and Ord
traits to differentiate
between types which can "just" be compared, and those that provide a "total"
ordering (which basically means that comparison behaves reasonably).
BTreeMap
doesn't really make sense for partially-ordered types, and so it
requires that its keys implement Ord
. However, BTreeMap
has Unsafe Rust code
inside of its implementation. Because it would be unacceptable for a sloppy Ord
implementation (which is Safe to write) to cause Undefined Behavior, the Unsafe
code in BTreeMap must be written to be robust against Ord
implementations which
aren't actually total — even though that's the whole point of requiring Ord
.
The Unsafe Rust code just can't trust the Safe Rust code to be written correctly.
That said, BTreeMap
will still behave completely erratically if you feed in
values that don't have a total ordering. It just won't ever cause Undefined
Behavior.
One may wonder, if BTreeMap
cannot trust Ord
because it's Safe, why can it
trust any Safe code? For instance BTreeMap
relies on integers and slices to
be implemented correctly. Those are safe too, right?
The difference is one of scope. When BTreeMap
relies on integers and slices,
it's relying on one very specific implementation. This is a measured risk that
can be weighed against the benefit. In this case there's basically zero risk;
if integers and slices are broken, everyone is broken. Also, they're maintained
by the same people who maintain BTreeMap
, so it's easy to keep tabs on them.
On the other hand, BTreeMap
's key type is generic. Trusting its Ord
implementation
means trusting every Ord
implementation in the past, present, and future.
Here the risk is high: someone somewhere is going to make a mistake and mess up
their Ord
implementation, or even just straight up lie about providing a total
ordering because "it seems to work". When that happens, BTreeMap
needs to be
prepared.
The same logic applies to trusting a closure that's passed to you to behave correctly.
This problem of unbounded generic trust is the problem that unsafe
traits
exist to resolve. The BTreeMap
type could theoretically require that keys
implement a new trait called UnsafeOrd
, rather than Ord
, that might look
like this:
#![allow(unused)] fn main() { use std::cmp::Ordering; unsafe trait UnsafeOrd { fn cmp(&self, other: &Self) -> Ordering; } }
Then, a type would use unsafe
to implement UnsafeOrd
, indicating that
they've ensured their implementation maintains whatever contracts the
trait expects. In this situation, the Unsafe Rust in the internals of
BTreeMap
would be justified in trusting that the key type's UnsafeOrd
implementation is correct. If it isn't, it's the fault of the unsafe trait
implementation, which is consistent with Rust's safety guarantees.
The decision of whether to mark a trait unsafe
is an API design choice. A
safe trait is easier to implement, but any unsafe code that relies on it must
defend against incorrect behavior. Marking a trait unsafe
shifts this
responsibility to the implementor. Rust has traditionally avoided marking
traits unsafe
because it makes Unsafe Rust pervasive, which isn't desirable.
Send
and Sync
are marked unsafe because thread safety is a fundamental
property that unsafe code can't possibly hope to defend against in the way it
could defend against a buggy Ord
implementation. Similarly, GlobalAllocator
is keeping accounts of all the memory in the program and other things like
Box
or Vec
build on top of it. If it does something weird (giving the same
chunk of memory to another request when it is still in use), there's no chance
to detect that and do anything about it.
The decision of whether to mark your own traits unsafe
depends on the same
sort of consideration. If unsafe
code can't reasonably expect to defend
against a broken implementation of the trait, then marking the trait unsafe
is
a reasonable choice.
As an aside, while Send
and Sync
are unsafe
traits, they are also
automatically implemented for types when such derivations are provably safe
to do. Send
is automatically derived for all types composed only of values
whose types also implement Send
. Sync
is automatically derived for all
types composed only of values whose types also implement Sync
. This minimizes
the pervasive unsafety of making these two traits unsafe
. And not many people
are going to implement memory allocators (or use them directly, for that
matter).
This is the balance between Safe and Unsafe Rust. The separation is designed to make using Safe Rust as ergonomic as possible, but requires extra effort and care when writing Unsafe Rust. The rest of this book is largely a discussion of the sort of care that must be taken, and what contracts Unsafe Rust must uphold.