This document describes the architecture of the SQLite library. The information here is useful to those who want to understand or modify the inner workings of SQLite.
A nearby diagram shows the main components of SQLite and how they interoperate. The text below explains the roles of the various components.
SQLite works by compiling SQL text into bytecode, then running that bytecode using a virtual machine.
The sqlite3_prepare_v2() and related interfaces act as a compiler for converting SQL text into bytecode. The sqlite3_stmt object is a container for a single bytecode program that implements a single SQL statement. The sqlite3_step() interface passes a bytecode program into the virtual machine, and runs the program until it either completes, or forms a row of result to be returned, or hits a fatal error, or is interrupted.
Much of the C-language Interface is found in source files main.c, legacy.c, and vdbeapi.c though some routines are scattered about in other files where they can have access to data structures with file scope. The sqlite3_get_table() routine is implemented in table.c. The sqlite3_mprintf() routine is found in printf.c. The sqlite3_complete() interface is in complete.c. The TCL Interface is implemented by tclsqlite.c.
To avoid name collisions, all external symbols in the SQLite library begin with the prefix sqlite3. Those symbols that are intended for external use (in other words, those symbols which form the API for SQLite) add an underscore, and thus begin with sqlite3_. Extension APIs sometimes add the extension name prior to the underscore; for example: sqlite3rbu_ or sqlite3session_.
When a string containing SQL statements is to be evaluated it is
first sent to the tokenizer.
The tokenizer breaks
the SQL text into tokens and hands those tokens
one by one to the parser. The tokenizer is hand-coded in
the file Note that in this design, the tokenizer calls the parser. People
who are familiar with YACC and BISON may be accustomed to doing things the
other way around — having the parser call the tokenizer. Having
the tokenizer call the parser is better, though, because it can be made
threadsafe and it runs faster. The parser assigns meaning to tokens based on
their context. The parser for SQLite is generated using the
Lemon parser generator.
Lemon does the same job as YACC/BISON, but it uses
a different input syntax which is less error-prone.
Lemon also generates a parser which is reentrant and thread-safe.
And Lemon defines the concept of a non-terminal destructor so
that it does not leak memory when syntax errors are encountered.
The grammar file that drives Lemon and that defines the SQL language
that SQLite understands is found in parse.y.
Because
Lemon is a program not normally found on development machines, the
complete source code to Lemon (just one C file) is included in the
SQLite distribution in the "tool" subdirectory.
After the parser assembles tokens into a parse tree,
the code generator runs to analyze the parse tree and generate
bytecode that performs the work of the SQL statement.
The prepared statement object is a container for this bytecode.
There are many files in the code generator, including:
attach.c,
auth.c,
build.c,
delete.c,
expr.c,
insert.c,
pragma.c,
select.c,
trigger.c,
update.c,
vacuum.c,
where.c,
wherecode.c, and
whereexpr.c.
In these files is where most of the serious magic happens.
expr.c handles code generation for expressions.
where*.c handles code generation for WHERE clauses on
SELECT, UPDATE and DELETE statements. The files attach.c,
delete.c, insert.c, select.c,
trigger.c
update.c, and vacuum.c handle the code generation
for SQL statements with the same names. (Each of these files calls routines
in expr.c and where.c as necessary.) All other
SQL statements are coded out of build.c.
The auth.c file implements the functionality of
sqlite3_set_authorizer(). The code generator, and especially the logic in where*.c
and in select.c, is sometimes called the
query planner. For any particular SQL statement, there might be
hundreds, thousands, or millions of different algorithms to compute
the answer. The query planner is an AI that strives to select the
best algorithm from these millions of choices.
The bytecode program created by the code generator is run by
a virtual machine.
The virtual machine itself is entirely contained in a single
source file vdbe.c. The
vdbe.h header file defines an interface
between the virtual machine and the rest of the SQLite library and
vdbeInt.h which defines structures and interfaces that
are private the virtual machine itself.
Various other vdbe*.c files are helpers to the virtual machine.
The vdbeaux.c file contains utilities used by the virtual
machine and interface modules used by the rest of the library to
construct VM programs. The vdbeapi.c file contains external
interfaces to the virtual machine such as the
sqlite3_bind_int() and sqlite3_step(). Individual values
(strings, integer, floating point numbers, and BLOBs) are stored
in an internal object named "Mem" which is implemented by
vdbemem.c.
SQLite implements SQL functions using callbacks to C-language routines.
Even the built-in SQL functions are implemented this way. Most of
the built-in SQL functions (ex: abs(), count(),
substr(), and so forth) can be found in func.c source
file.
Date and time conversion functions are found in date.c.
Some functions such as coalesce() and typeof() are implemented
as bytecode directly by the code generator.
An SQLite database is maintained on disk using a B-tree implementation
found in the btree.c source file. Separate B-trees are used for
each table and each index in the database. All B-trees are stored in the
same disk file. The file format details are stable and well-defined and
are guaranteed to be compatible moving forward. The interface to the B-tree subsystem and the rest of the SQLite library
is defined by the header file btree.h.
The B-tree module requests information from the disk in fixed-size
pages. The default page_size is 4096 bytes but can be any power of
two between 512 and 65536 bytes.
The page cache is responsible for reading, writing, and
caching these pages.
The page cache also provides the rollback and atomic commit abstraction
and takes care of locking of the database file. The
B-tree driver requests particular pages from the page cache and notifies
the page cache when it wants to modify pages or commit or rollback
changes. The page cache handles all the messy details of making sure
the requests are handled quickly, safely, and efficiently. The primary page cache implementation is in the
pager.c file. WAL mode logic is in the separate
wal.c. In-memory caching is implemented by the
pcache.c and pcache1.c files.
The interface between page cache subsystem
and the rest of SQLite is defined by the header file pager.h.
In order to provide portability between across operating systems,
SQLite uses abstract object called the VFS. Each VFS provides methods
for opening, read, writing, and closing files on disk, and for other
OS-specific task such as finding the current time, or obtaining randomness
to initialize the built-in pseudo-random number generator.
SQLite currently provides VFSes for unix (in the os_unix.c
file) and Windows (in the os_win.c file).
Memory allocation, caseless string comparison routines,
portable text-to-number conversion routines, and other utilities
are located in util.c.
Symbol tables used by the parser are maintained by hash tables found
in hash.c. The utf.c source file contains Unicode
conversion subroutines.
SQLite has its own private implementation of
printf() (with
some extensions) in printf.c and its own
pseudo-random number generator (PRNG) in random.c.
Files in the "src/" folder of the source tree whose names begin with
test are for testing only and are not included in a standard
build of the library.
Parser
Code Generator
Bytecode Engine
B-Tree
Page Cache
OS Interface
Utilities
Test Code